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Use motion paths
Last updated 6/15/2014
• GIF: Graphics Interchange Format
Importing bitmap images
Once an image file is imported into an Edge Animate project, it can be manipulated, animated, and scripted just as any
other element. To import a bitmap image file into Edge Animate, we perform the following actions:
1 Navigate to the Edge Animate application menu.
2 Select File | Import….
3 A system file browser dialog will appear. Navigate to the .png, .gif, or .jpg file you wish to import.
4 Select the file and click on Open.
5 The file will now be placed onto the Stage and also added to the project Library under Assets. From here, we can
add multiple instances of this asset to the Stage.
Note: N
ote that similar to SVG files, the bitmap file instance plac
ed upon the Stage will be using the exact dimensions of
the imported file itself, so it may overlap the boundaries of the Stage. This can be remedied through element manipulation
by using the Properties panel.
Now that the bitmap image asset has been imported and an instance of this asset resides upon the Stage, we can use the
S
ele
ction and Transform tools to perform manipulations such as resize, scale, and skew just as we can with text or
rectangle elements. Unlike vector-based elements, however, visible artifacting, blockiness, and other distortions will
occur with bitmap objects.
It is also possible to simply drag-and-drop a .jpg, .png, or .gif file from our operating system file explorer onto the Stage.
This action will have the same effect as described above when working through the application's Im
po
rt… command,
but we will be able to precisely place the imported image onto the Stage when employing drag-and-drop.
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